Malick Sidibé Our VR exhibition of Sidibé’s iconic photography featured authentic field recordings of his home and areas he frequented around Bamako.
Kids' Disco Frenzy at the disco. One Sunday every month the Space is taken over by a swirl of little legs and lights, snack foods and jive toons.
We Dwell Below In conjunction with Abandon Normal Devices Festival in the UK, this multi-user VR piece invites you to chew your way through multiple layers of strata into an underground habitat of fellow cave-dwellers.
CHOP A creative tool for composing audiovisual loops. It offers an alternative process which is live, free-flowing, and dynamic.
The following showcases Planeta’s original and collaborative projects with hypervisual mixed media.
Our vital creative partnership with GIPHY enables us to imagine wildly — to design and develop GIPHY Cam, GIPHY Says, and GIPHY World. We’ve been designing hardware for GIPHY, including an IRL Camera.
The iOS offshoot of our larger platform, the to.be Camera app uncovers a fantastic digital world beneath the surface of reality.
The Museum of GIF Art is the first curated VR GIF art show from GIPHY Arts. The museum features over 20 artists' unique works spread through exhibition spaces spanning from absurd to serene.
The first set of digital creation tools we developed, which includes a growing network of thousands of artists who have made and own extraordinary work.
Disco Curly Fries is our t-shirt printing adventure in Japan. Anyone can create their own designs using our 3D tool.
Our sister entity is a virtual reality studio working in the field of photography. We design and build photography collections and shows.
Benny carries the Southern California sunshine of his childhood, the icy Boston winds of his days in music school, and the Japanese mountain landscapes of his 20s to New York City, where he continues to work at the intersection of music, technology, and language.
Chris is an iOS developer, who likes making things that make things. When he’s not coding up apps, he spends most of his time doing music stuff. His favorite website on the Internet is YouTube.
Dan Brewster is a designer, programmer, and artist. He builds wacky games and apps.
Dylan is an artist and developer, creating experiences that play with perception and time.
This is Joe. He's spent the last 10 years developing connected products, applications, and experiences with emphasis on embedded and cloud computing, internet of things, mobile apps, and data. He also teaches at Parsons where he got an MFA in Design and Technology in 2010. He loves turtles.
Kai is a Michigan native with strong ties to Scandinavia. Trained as an Architect, he spends his time at Planeta figuring out how to merge physical and digital space. He is a teacher and researcher at the Oslo School of Architecture and the Tromsø Institute for Territorial Studies.
Kelsey has been called the swiss army knife.
Kosta is an alien operating at the intersection of art and tech, trying to understand what humans are. It appreciates their Art but finds their tech lacking and generally tries to help the humans but it’s unclear why.
Likes to yell.
Has a lot of things she wants to explore.
Animates and programs experiences.
Makes VR at Ooni.
Nick doesn’t have a clear trajectory but has made many books, music releases, buttons and films, working with an assortment of artists that includes Jonas Mekas, Park Chan Wook, Moriyama Daido, Nick Waplington, Bruno S., Harmony Korine, and Justin Bieber.
With over four decades of dedication, Perry is recognized as a stalwart of downtown New York's rebirth. He's worked with Basquiat, James Brown, RuPaul, and countless other artists over the years. His medium is the sound system, and he designs so that you don't just hear it with your ears.
Terrell Davis is a 19-year old artist based in Northern New Jersey and Chicago. Using pop culture as his medium, he turns objects from life—whether luxurious or ordinary—into 3d-rendered dreamscapes. He also works in other mediums such as video and graphic design.
Vicki focuses on UX, marketing, and content development. She spent over 10 years working in the music industry, but shifted to tech to work with beautiful, brilliant products. She has been called a human Shazam, and loves traveling all over the world for obscure music-related events.