Infinity Designed by recipients of the 2017 Cooper Hewitt National Design Award for Fashion, these unique VR viewers will debut for sale in February.
Drops An amalgam of a classic marble run and musical instrument, this sonic zen garden will be available this spring for HTC Vive and Oculus.
to.be The inaugural tool that launched our company enables everyone to collage the internet, and express their creativity with equal parts dedication and freedom. Collage by Blissimplode, 2014.
Ballenesque Made in close collaboration with photographer Roger Ballen, this custom VR piece was shown at his restrospective in Oslo, October 2017.
Oda A custom speaker that connects an artist to their fans by allowing a direct channel to stream live or recorded sound. These can only be heard as they are sent, and refresh the spontaneous nature of an artist’s process.
We Dwell Below In conjunction with Abandon Normal Devices Festival in the UK, this multi-user VR piece invites you to chew your way through multiple layers of strata into an underground habitat of fellow cave-dwellers.
Kids' Disco Frenzy at the disco. One Sunday every month the Space is taken over by a swirl of little legs and lights, snack foods and jive toons.
This is a showcase of Planeta’s collaborative projects for GIPHY. Read more about various projects here.
After the walls of a gallery collapse, the user flies through swirls of giant GIF stickers in our second VR GIF gallery collaboration.
Museum of GIF Art (MoGA)
MoGA is a Virtual Reality GIF Art Museum available on Steam, iOS and Android. The first show featured work by John Fogarty, Scorpion Dagger, Dina Kelberman, Ann Hirsch, Sam Rolfes, Julian Glander and many other great artists.
Users can create with a wide variety of presets including face-tracked stickers, animated overlays, chromakeyed backgrounds, and filters. Chosen Best 25 Apps of 2015 by Apple.
Spoken words are recorded as text in this mobile camera app you talk to. You can even turn your words into emoji speach. The looping creation can be shared anywhere.
Our first hardware collaboration with Giphy is the GIPHY Frame, an interactive photobooth for special events that creates GIFs with guests using goofy prompts and fun LED special effects.
Chris is an iOS developer, who likes making things that make things. When he’s not coding up apps, he spends most of his time doing music stuff. His favorite website on the Internet is YouTube.
Dan Brewster is a designer, programmer, and artist. He builds wacky games and apps.
Dylan is an artist and developer, creating experiences that play with perception and time.
This is Joe. He's spent the last 10 years developing connected products, applications, and experiences with emphasis on embedded and cloud computing, internet of things, mobile apps, and data. He also teaches at Parsons where he got an MFA in Design and Technology in 2010. He loves turtles.
Kai is a Michigan native with strong ties to Scandinavia. Trained as an Architect, he spends his time at Planeta figuring out how to merge physical and digital space. He is a teacher and researcher at the Oslo School of Architecture and the Tromsø Institute for Territorial Studies.
Kelsey has been called the swiss army knife.
Kosta is an alien operating at the intersection of art and tech, trying to understand what humans are. It appreciates their Art but finds their tech lacking and generally tries to help the humans but it’s unclear why.
Likes to yell.
Has a lot of things she wants to explore.
Animates and programs experiences.
Makes VR at Ooni.
Nick doesn’t have a clear trajectory but has made many books, music releases, buttons and films, working with an assortment of artists that includes Jonas Mekas, Park Chan Wook, Moriyama Daido, Nick Waplington, Bruno S., Harmony Korine, and Justin Bieber.
Terrell Davis is a 19-year old artist based in Northern New Jersey and Chicago. Using pop culture as his medium, he turns objects from life—whether luxurious or ordinary—into 3d-rendered dreamscapes. He also works in other mediums such as video and graphic design.
Vicki focuses on UX, marketing, and content development. She spent over 10 years working in the music industry, but shifted to tech to work with beautiful, brilliant products. She has been called a human Shazam, and loves traveling all over the world for obscure music-related events.